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Several base or variant prefabs have been misconfigured after the 1.2 update, resulting in prefab error spam.
The errors mainly stem from misconfigured `MeshObject` or `BaseLoadoutClothComponent` i…
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**Arma Reforger Version:** `1.x.x.x` (stable / experimental)
**GME Version:** `1.2.1`
**Mods:**
```
- GME
```
**Description:**
Add a detailed description of the error. This makes it e…
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Using `GRAD_SpectatorSpawnLogic` class as the spawn logic in `SCR_RespawnLogicSystemComponent` prevents the world file from initializing in `SCR_BaseGameMode`.
I'm not sure if this has been broken …
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Useful to determine ID of custom scenarios. See here https://community.bistudio.com/wiki/Arma_Reforger:Startup_Parameters#listScenarios
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**Describe the bug**
Populate the variable GAME_MODS_IDS_LIST with mod IDs and after recreating the container, mods are not added to the server
**To Reproduce**
My docker-compose.yml
---
…
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**Describe the bug**
1. Download the wabbajack file here: https://www.nexusmods.com/fallout4/mods/71281?tab=files
2. Launch wabbajack, cilck "Install from disk"
3. For "target Modlist" select the…
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Sorry, I'm really new to docker, so forgive noob questions.
I installed it with docker compose running on Unraid. I can get the web interface up and running, but as soon as I launched it, both Arma…
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I set up ASM in a Ubuntu VPS without Docker and when I try to install and start Arma Reforger an Unindentified Error occurs. Looking at the logs it appears to be a problem with the config file. When I…
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**Describe the bug**
When specifying mod version, the server does not want to start with the error in the headline
**To Reproduce**
Steps to reproduce the behavior:
1. Add a list of mods to GAME_M…
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**Describe the bug**
I am not sure if it this a bug or a feature request, but mod IDs do not get removed from the server config when I leave GAME_MODS_IDS_LIST empty
**To Reproduce**
Steps to rep…