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Hello Bill,
For a personal project I'm working on (Sargon chess running on 6809 CPU), I would like to recreate the sample games you commented on, on TalkChess.com (Sargon playing at Level 2 and 3).…
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It's mostly written in FX Assembly and has so many cutbacks already made. It still gets the SNES up to about 20fps, so this could be a better starting point for the project than using Chocolate Doom …
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Opening a thread on VJET graphics support for @Wuerfel21.
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# "fffaraz/awesome-cpp"
*22-06-2021 13:07*
> A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff. - fffaraz/awesome-cpp
A cur…
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Hey David, I know it's a pain, but is there any chance of getting a release folder with the images already built? I've struggled to get the code to compile.
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I need to keep the space taken up by songs in my game to a minimum. A single table of samples used by all songs would do this. Does the XGM driver support it? Or could it be modified to do that?
A…
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http://gameboy.mongenel.com/dmg/first.txt
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Whenever I attempt to load games on my Ti-84+ with MirageOS it gives me a syntax error - something may be installed wrong, but I am pretty certain everything is proper.
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Using the routine
void Generate(char *S, const char *Format, ...) {
va_list AP; va_start(AP, Format), vsprintf(S, Format, AP), va_end(AP);
}
with the include
#include
will allow you …
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Hi, I can ask you if you know how edit the ASM? I tried to open the uncompressed HG/SS files but I can't use tools like Crystal tile to see correctly the asm codes like with GBasmEditor for G/S/C.
…