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支持在WebGL加载AssetBundle吗
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在加载资源时,会出现压缩包解压失败的情况。但是我用的是平台打包 (Android 非压缩)模式。Unity 2018.3.5f1 版本
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从Assetbundle到Addressable,这个要改的东西太多了,大家都怎么改的?
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It seems like just having the AssetBundle is not enough? Am I correct in this or am I missing something? It seems odd to build them into AssetBundles if those aren't enough for the game to instantiate…
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**Pitch**
As a creator and unity user, I want to publish an AssetBundle to the store so it can be used in other projects and/or retrieved at run time as additional content.
**Acceptance criteria**…
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### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/do…
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When installing this plugin with Composer 1, the following deprecation notice is output:
> Deprecation Notice: Class `kffein\pluginlicensemanager\assetbundles\Pluginlicensemanager\Pluginlicensemana…
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When installing this plugin with Composer 1, the following deprecation notice is output:
> Deprecation Notice: Class `jmoont\pdfthumb\assetbundles\PDFThumb\PDFThumbAsset` located in `./vendor/jmoon…
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When installing this plugin with Composer 1, the following deprecation notice is output:
> Deprecation Notice: Class `swixpop\locate\assetbundles\Locate\LocateAsset` located in `./vendor/swixpop/lo…