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I'm trying to extract audio files from Azur Lane, specifically the voice lines. I don't know where the files are stored and I'm not sure if I'm extracting from the right folder.
## AssetStudio
I'v…
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When installing this plugin with Composer 1, the following deprecation notice is output:
> Deprecation Notice: Class `jmoont\pdfthumb\assetbundles\PDFThumb\PDFThumbAsset` located in `./vendor/jmoon…
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When installing this plugin with Composer 1, the following deprecation notice is output:
> Deprecation Notice: Class `swixpop\locate\assetbundles\Locate\LocateAsset` located in `./vendor/swixpop/lo…
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Hi, I started using the PAD sdk, and I made it work with 1 asset pack- 1 asset bundle.
I just wanted to know if there is an already built in way of having 1 Assetpack - Multiple assetbundles?
I ma…
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It seems like just having the AssetBundle is not enough? Am I correct in this or am I missing something? It seems odd to build them into AssetBundles if those aren't enough for the game to instantiate…
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When installing this plugin with Composer 1, the following deprecation notice is output:
> Deprecation Notice: Class `kffein\pluginlicensemanager\assetbundles\Pluginlicensemanager\Pluginlicensemana…
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When I tried build, I've got an error:
```
Cannot mark assets and scenes in one AssetBundle. AssetBundle name is "mod.bundle".
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOp…
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**Pitch**
As a creator and unity user, I want to publish an AssetBundle to the store so it can be used in other projects and/or retrieved at run time as additional content.
**Acceptance criteria**…
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Game name: Arena of Valor
Platform: Android/IOS
Engine version (or file version, idk): 2019.4.15f1
Error message: Array dimensions exceeded supported range.
Stack trace: at uTinyRipper.Bundle…
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https://warl.top/posts/Unity-AssetBundle/
Unity AssetBundle 机制与最佳实践