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have an ACSI2STM with 2 SD cards, one in native TOS format with ICD PRO, another in FAT32 with GemDrive. This worked fine on my Atari Mega ST.
It doesn't seem to work correctly when I connect it to…
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I have my own frames and actions from training my own RL agent to play some of the Atari games that your model is trained on. I wanted to run your diffusion model on my data to see how well it trains …
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Also names could maybe be improved. Things there are called DQN and so, even though they're just nets, while there's an independent class called `DQNPolicy`, which has nothing to do with these classes
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After training according to the configuration file of Breakout, the effect cannot reach 800+ as stated in the paper. Can anyone give us a result about Atari game, detailed configuration file, thank yo…
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The original Atari 5200 shipped w/ 4 controller ports. Later in 1983, probably bc of the video game crash, Atari reverted back to 2 controller ports. Nevertheless, there are a small handful of games t…
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When i run the following code to test the model atari_wrapper :
```
env=atari_wrappers.wrap_deepmind(
atari_wrappers.make_atari(env_id='PongNoFrameskip-v4'), # PongNoFrameskip-v4
clip_rew…
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may want to spinoff midi/osc subsystems into a separate project. perhaps send stream of machine code to keep things simple on the atari side. perhaps an opportunity to finally test my serial port upgr…
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The Flickerblend option for the Atari 2600 appears to be broken. When enabled, it darkens the entire screen and flicker is still present. The game Space Invaders is a good testbed for this issue. I…
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The experiments that exist in the current OpenRLBenchmark generally only include algorithms in a subset of atari environments (e.g. Breakout, Pong, BeamRider, SpaceInvaders, ...).
In the process of…