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Hello, i tried to download the sample and getting it to work on my android device (8.0) using Samsung S8, but with no success, as soon as it asks for camera permission the camera feed does not appear …
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### SPECIFIC ISSUE ENCOUNTERED
I am trying to place necklace for which I need to manually control the rotation in update else the gameobject will rotate with face but doing that makes the gameo…
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Currently in ARFoundation, building to iOS will always default to utilizing ARKit. We have found several specific cases for using ARCore on iOS instead of ARKit. After some native XCode testing, we ha…
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Can you please rebuild framework ARCore/AugmentedFaces with ENABLE_BITCODE = true. We will be very appreciate, because It would keep our project with enabled bitcode and smaller size.
Thank you very …
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AugmentedFace encountered error when change from camera to back camera.
[ERROR TOAST]
ARCore encountered a problem connecting. Please start the app again.
- Unity: 2018.3.3f1
- ARCore SDK for …
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In Android, Augmented faces are working well.
After cocoa pod installed in project I could run the project in iOS. But black screen and following errors are coming (Tried with 2017.4.34f1 and 2018.4.…
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Demo called "Face Mesh" has about 0.5 second latency on camera background feed.
If I run other demos which use rear camera then there is no latency.
I also tested default camera app on my phone.…
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I used the following code in the AugmentedFace example to access the CPU image. It worked fine before Aug 1st but started to throw "DeadlineExceededException" 2 seconds after running the app.
Did …
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I'm using the AugmentedFace feature but I only want to add some renderables around the face, without modifying the face.
This is my code
```
val faceNode = AugmentedFaceNode(faces.first())
face…
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I am using Sceneform 1.8.0 and OPENGL 3.2 . I have faced same issue . i am adding .sfb format animated models in my scene . It crashes sometimes . Not all the time .
Sceneform randomly crashes with…