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**Describe the bug**
Test failure on an AR run with unrelated changes.
`AutomatedTesting::SmokeTest.smoke::TEST_RUN` failed on the test case `test_CLITool_SerializeContextTools_Works.py::TestCLITool…
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**Describe the bug**
Prefabs can be reparented via script. This is no longer possible via drag and drop operations in the Editor, however can still be performed via utilizing the following on a prefa…
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**Describe the bug**
The O3DE Editor built in **debug** can easily crash after saving scene settings changes. I was able to get the same crash when I modified the .assetinfo file on disk manually wit…
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**Describe the bug**
MPS doesn't compile because a bad GameSDK.ico
**Steps to reproduce**
Steps to reproduce the behavior:
1. Download MPS development branch
2. Use ProjectManager to compile.
…
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**Is your feature request related to a problem? Please describe.**
Currently, when creating a new project, there are no sample Blast assets to use with Blast Family and Blast Family Mesh Data compone…
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**Describe the bug**
Contradictory to merged https://github.com/o3de/o3de/pull/15515 pull request file tree of the "Open Level" dialog is not automatically expanded on Stabilization/2305 (8ac0144), S…
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**Describe the bug**
When configuring CMAKE 3.23.2 with O3DE 22.10.0 release install, it fails to configure citing issues.
**Assets required**
N/A
**Steps to reproduce**
Steps to reproduce th…
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**Describe the bug**
Trying to build basic Source engine type configuration of O3DE with `cmake --build build/windows --target Editor --config profile -- -m` command can fail on certain machines due …
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**Describe the bug**
The following issue has been observed on projects with the **Atom TressFX**Gem enabled.
The asset used in the **Actor** and **Atom Hair** components was **test_hair_bone_chain_h…
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**Describe the bug**
When the editor crashes on Windows, a file describing the call stack is created in the active project's log folder, such as `~/o3de/AutomatedTesting/user/log/error.log` . This fi…