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When user selects protocol and market and then clicks on the "more info" link, and then goes back to the config.fyi app the previous protocol and market selection are not caches which forces user to s…
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**Describe the bug**
A clear and concise description of what the bug is.
When I follow the docs about how to setup [Tauri in WSL2-Ubuntu](https://tauri.studio/en/docs/get-started/setup-linux) and …
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I am using gunicorn + Flask + Docker with async gevent workers. My application receives a request with a json body that contains a base64 encoded image. I then load this json, extract the image using …
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https://github.com/miniupnp/miniupnp/blob/master/miniupnpc/README
https://github.com/miniupnp/miniupnp/blob/master/miniupnpc/upnpc.c
miniupnp seems to be the lightest-weight pure C library with no…
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Right now, updates happen every 64ms (frameTime). None of the frame actions take into account how long the frame actually is, since it was hard-coded in Avara. So trying to run the game at shorter fra…
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With the move away from resource forks, we need a method of storing a level set's drawings (svg), sounds (wav or other format), metadata (jsons of resource data) and shapes (avarabsps).
Avara orig…
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Steps to produce:
1. Load the first level in macabre called "An' Jul' Alicia"
2. Decide the level sucks
3. Abort from the level
4. Crash
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Marking this a bug because the original had it:
https://github.com/avaraline/Avara/blob/30ded35720213cc2d0712c63e0f15f4ba1e3c4b3/src/game/CPlayerManager.cpp#L496-L512
This is used when a network…
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As of right now, it is possible to manually change a game's frame time in the middle of a game. We also have discussed the possibility of higher LTs automatically ratcheting up to higher frame times (…