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- axmol version: latest version
- devices test on:iPhone XR
- developing environments
- NDK version: r23c
- Xcode version: 15.1
- Visual Studio:
- VS version: 2022 (17.9+)
…
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- axmol version: axmol-2.1.2
- devices test on: Produciton (Accross a vast set of devices)
- developing environments
- NDK version: r24c
- Xcode version: 14.2+
- cmake version: 3.28.1
…
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- axmol version: https://github.com/axmolengine/axmol/commit/a39b2e87db08fc506280ebab5f2d923832f4f9b2
- devices test on:
- developing environments
- NDK version: r23c
- Xcode version: 14.2+
…
rh101 updated
3 months ago
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- axmol version:
- devices test on:
- developing environments
- NDK version: r23c
- Xcode version: 14.2+
- Visual Studio:
- VS version: 2022 (17.9+)
- MSVC version: 19.39+
…
rh101 updated
3 months ago
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Environment:
- axmol version: Latest 2.1.5
- devices test on: Pixel 6, Samsung S8
Issue:
Hi,
I use `scheduleUpdate() `so that my code is updated on each frame drawn. If I set the frame interv…
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- axmol version:axmol lua 2.1.4
- devices test on:mac os 14.5
- developing environments
- Xcode version: 15.4+
- Steps to Reproduce:
开多个计时器调用 Node:getChildren() 非常消耗性能,cocos2d没这么差,不知道啥原因,特来请教
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axmol version: latest verison of 'dev' branch
devices test on: MacBookPro M3 Max
developing environments
Xcode version: 15.3
cmake version: 3.29.2
Steps to Reproduce:
1. I create a new project…
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- axmol version:
- devices test on:
- developing environments
- NDK version: r23c
- Xcode version: 14.2+
- Visual Studio:
- VS version: 2022 (17.9+)
- MSVC version: 19.39+…
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Hello,
When trying to capture a screenshot of a ax::ui::ImageView, when I create a RenderTexture with the same size as the ImageView and then try to check the the RenderTexture size after creation,…
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- axmol version:
- devices test on:
- developing environments
- NDK version: r23c
- Xcode version: 14.2+
- Visual Studio:
- VS version: 2022 (17.9+)
- MSVC version: 19.39+…
rh101 updated
2 months ago