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I turned on reflection baking and I'm getting a lot of exceptions from Invalid paths. I believe it stems from some of the Unity packages I'm using with the Package Manager. Has anyone else been encoun…
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Is there any chance that a new assimp texture baking postprocess could be added?
It would take all possible model textures, combine them into a single texture atlas, offset the UV coordinates, and …
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I deployed Docmost in AWS ECS connecting to an RDS database. By default, RDS requires an SSL connection using an AWS managed CA.
I tried setting sslmode=require in the database url which I believe…
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This issue only applies to the Nano S Plus and Nano X Plus.
No issue with the older Nano S. Since Nano S is no longer sold this prevents new bakers from joining the ecosystem.
:link: [zboto Lin…
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On current master, baking a material failes with:
```
[CRITICAL] [hifi.model-baking] Error processing file
```
This happens on jpg, png and tga files (no other formats tested). Baking a model with…
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Can't get baking rights with 0 priority only:
https://github.com/goat-systems/go-tezos/blob/bdff4cf282eebbe51da452dc0d21bfb3f56c6012/rpc/delegate.go#L518
if "b.MaxPriority == 0" then the paramet…
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https://0bin.net/paste/cNU2mN9i#FfxVJhii6qQYFnieMvV6KcAykN7ayoEvqtu6S4-ECZT
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Unitys light map has a few more features that Halo 1s light mapper to say the least.
So it would be neat to be able to bake hardware accelerated light maps in Unity and have those exported to the map…
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- `three` version: 150.0
- `@pmndrs/vanilla` version: 1.14.2
Hello all :) In my three js application, i would like users to be able to visualize .glb models that they upload. I would like a shadow…
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We want to offer the possibility for the Tezos ecosystem to provide Liquidity on the different Liquidity Pools (LP) options available and access to it directly through Galleon wallet.
We are going to…