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Would it be possible to encode and display cross-staff beams (using beamSpan in MEI)?
![PHOTO-2022-05-23-12-21-53](https://user-images.githubusercontent.com/29225574/170086276-7fa77dba-8782-4d2e-b…
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The `GaussianReferenceFrame` already exists (and has an "ellipticity" attribute) in the new-dipole-force branch but elliptical Gaussian beams are yet to be implemented. Could be useful not only for di…
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(issue made to keep track for the milestone, see #1 for details)
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If the obsolete beam ammunition have >=0.5 seconds of lifetime, its damage is halved. This is a terrible way to nerf things, and should be undone. All of the affected weapons arent that strong to begi…
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From nerdy.dev:
```css
@layer base.normalize {
html {
--nav-height: 72px;
view-timeline: document-timeline;
&:has(.PostList .PostItem:focus-visible) {
scroll-padding-block-start: …
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# Issue Description
Please fill in the following information to help us reproduce the issue:
## Dynamo version
Dynamo: `2.13.1.3887`
## Operating system
OS: `Microsoft Windows NT 10.0.19045.0…
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### System Info
NVIDIA RTX A6000
### Who can help?
@juney-nvidia
Hi
I'm interested in using TensorRT-LLM for multiple inference inferences, but I'd like to be able to adjust the `num_be…
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Where we don't have common beams, or circular beams, we agreed to convolve to a common circular beam of 9 x 9 arcsec.
We can use off the shelf solutions for this. Will test https://github.com/landm…
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They invalidate most of the combat sandbox once unlocked since they effectively give all beams 100% crit chance and everything gets 1 shot.
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- [X] I have [searched all issues](https://github.com/Templarian/MaterialDesign/issues?q=is%3Aissue) to make sure there isn't…