-
```
We already have some code for 4-point Bézier curves (splines), and I was
thinking we could use it to smooth mouse movement when using the continuous
freehand drawing tool.
At the moment, the progr…
-
```
We already have some code for 4-point Bézier curves (splines), and I was
thinking we could use it to smooth mouse movement when using the continuous
freehand drawing tool.
At the moment, the progr…
-
They're an essential part of any vector graphics library for complex smooth curves.
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Do you support Bezier curve?
-
#### Description
This is a separate issue for implementing generalized sweeps as a feature in libfive. As a starting goal, the idea would be to create solids in libfive by sweeping a closed 2D shape…
ghost updated
2 years ago
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Bezier curves are rather underused within minecraft mapmaking and there's precious little library support for them. Despite this, they're really useful for many things including visual effects, camera…
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Can it support the bounding box function.
For now I use [this library](https://github.com/oysteinmyrmo/bezier) to convert the self-defined `spline` to `bspline`, then call `toBeziers()`, then get …
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Fontforge can identify points of inflection on bezier splines and mark them with a blue circle, similar to how it can identify extreme points and mark them with a pink circle. But FontForge can place …
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It's currently easy to get a beautiful red-blue diverging colormap with, e.g. 20 colors by calling
```
colormap("RdBu", 20)
```
I would like to be able to map a continuous variable (for definiteness…
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Lo-pri: The Haskell cubic spline api seems pretty doable now that we have paths / trails. I think this could be implemented as a Spline shape that takes a path and renders it using https://docs.scipy.…
srush updated
2 years ago