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Let's collect ideas (and implementations on how to speed up the Globe Browsing
- [ ] Bindless textures
- [ ] Multiviewport rendering https://www.khronos.org/registry/OpenGL/extensions/NV/NV_stereo…
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Hi, I have reverted to using bytes for descriptor tables.
However there is a validation problem. If I bind and set offset 0 for a simple layout it starts making noisy messages in validation.
```
…
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# Template
* Version of vulkano: current master (9b6e3075699dfd85d2e4c6eb65b726c417f1f8ed)
* OS: Ubuntu 23.10, KDE on Wayland
* GPU:
* [RADV](http://vulkan.gpuinfo.org/displayreport.p…
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In general, I'm looking for a new, more sophisticated, solution to replace projective shadowmap.
#### Goals
* scaling with resolution (faster on low-res rendering)
* single solution for any GPU (…
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How would I load extensions (whether in a fork of this library, or in my own project)? Say, [ARB_bindless_texture](https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_bindless_texture.txt).
heyx3 updated
2 years ago
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### Describe the bug
Log from post-commit results for https://github.com/intel/llvm/commit/8bf7ae39fbbc2bca93b63c511b3350a0b2da9ab1 (non-functional change).
Full log:
[logs_26294248843 (1).zip…
bader updated
13 hours ago
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```rust
BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::COMPUTE,
ty: BindingType::Texture {
sample_type: TextureSampleType::Float { filterable: true },
…
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Hi @Dad0u,
Try to use GPUCorrel and get the error bellow, any idea ?
```shell
nvcc compilation of /tmp/tmpfapg_rx8/kernel.cu failed
[command: nvcc --cubin -arch sm_86 -I/home/jeff/.local/lib/py…
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Instead of running on a discrete graphics card, the game runs on integrated graphics. The problem appeared after the developers switched to a new version of the Unreal Engine. The issue does not occur…
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Not sure if this is by design or not, but `ByteAddressBuffer` typed loads currently fail when the type being loaded contains an enum class field, even when said enum class has a specified integer unde…