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Blending modes don't work properly or consistently in flutter. Using Dst Out mode, a flare animation appears to initially render correctly, clearing the regions where the content is filled/stroked whi…
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I've finally run benchmarks for all blending modes.
Code:
```rust
use bencher::{benchmark_group, benchmark_main, Bencher};
fn fill_raqote(blend_mode: raqote::BlendMode, bencher: &mut Bencher…
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Hey @fand ! I just found this demo, and I think that this is not the right behavior at all right? The 2nd image and the 3rd should look the same.
I am thinking that this is an issue with the `alph…
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Currently researching on which of these are valuable / possible
- [x] **Normal** - blendEquation: AddEquation, blendSrc: SrcAlphaFactor, blendDst: OneMinusSrcAlphaFactor
- [ ] **Dissolve** - alpha d…
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Find flags in lev scene and implement proper blending modes.
Used to render waterfalls in multiple levels, light in n.gin labs, etc.
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**Is your feature request related to a problem? Please describe.**
A few options would make lights 'prettier' in MapTool. This is related to the additive color/darkvision issue #1895, but is a featur…
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Would like to request that all the drawing functions (Rectangle, Line, Circle, Text, etc.), have a _blend mode_ parameter/setting that specified the _type_ of their opacity, therefore enabling them t…
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These games use special blend modes
see https://github.com/gonetz/GLideN64/commit/74612aaa6e0702e4bfa229c86b03feea99b1f09e
is it possible to add them to Rice Video? The blender seems to work a bit dif…
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```
Perhaps use the 4 power buttons, on the Xponent, beneath the FX knobs...?
```
Original issue reported on code.google.com by `interim....@gmail.com` on 7 Aug 2009 at 8:03
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For Direct3D / OpenGL renderers the custom blend modes were implemented using standard alpha-blend operations, which seem to have two problems:
* the result is not precise;
* this may conflict with …