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My friend and I were looking for ways in which we could play hanafuda together and we stumbled on your repository. In setting up a server my friend identified some issues.
* It's got the developer'…
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I know it should be posted rather on Koa not here maybe. Feel free to remove question then. Anyways lets say i want to run client and server on different domains then everytime i get Error like :
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Currently only simple effects are implemented:
draw cards, gain treasure, more actions and buys.
A system to execute complex actions has to be implemented.
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Hi ! i have a custom lobby mechanism on my project which implement basic matchmaking between players.
When sufficient players have joined the lobby i create the match from my api and send an event to…
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I wonder if the phase names could be typed, e.g. via an `enum`.
This would help with things like:
- starting phases more confidently via the `next` option or the `setPhase` event
- conditionally …
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I'd like to be able to access onTurnEnd from the client side, so I can play a chime/bell sound to notify the user of their turn.
Other events on the client would be good too.
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It would be useful to also know the reason of the invalid move, so allow for some extra data specific to the game.
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This isn't working for me anymore
There is also and issue for some reason I can't figure out in the https://thetrove.is/Assets/3D/Printing/%20General/ where is always stops after the "Ghost Rider H…
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"react": "18.2.0",
"boardgame.io": "^0.50.2",
I have set up the package.json and server.js according to the React tutorial. The only thing I changed was I imported my own game, which works perfe…
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I am working on a Socket Server based game that can be played by many players or by a solo player (it's a collaborative ordering card game).
Based on src/lobby/react.js line 185, Socket Server only …