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Right now, all API logic which connects to BoardGameGeek lives within a single class. Let's refactor this so there is an abstract Request object, and one handler for each request type.
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BGG: https://boardgamegeek.com/boardgame/7823/1837-rail-building-austro-hungarian-empire
AAG: https://all-aboardgames.com/products/us-only-1837-rail-building-in-the-austro-hungarian-empire
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would be nice.
we can inspire here:
https://cs.wikipedia.org/wiki/PGN
https://www.reddit.com/r/Tak/wiki/portable_tak_notation
https://boardgamegeek.com/thread/1070444/hive-notation-system-used-b…
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```
It must be ended the entire effect of a card before considering if the game
ends or not (as well Beer cards).
It may be decisive to elect the winner.
It may be decisive to decide if a Beer has e…
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Edit: `gameinfos.inc.php`
- [ ] Get info from [BoardGameGeek](https://boardgamegeek.com/boardgame/45315/dungeon-lords)
- [ ] replace game_box.png with proper images, publisher logo, etc
See website…
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At some point Ill have to figure out how to handle common house rules. Chances are, Ill initially write the software handle the game the way I want to play it, and note somewhere all the house rules I…
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The [original website](OneOneOneTwoThree.com) for the game seems to be down. Also, [the entry on BoardGameGeek](https://boardgamegeek.com/boardgame/178501/oneoneonetwothree) is incomplete. All informa…
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но фишка снимается только за первое построение
http://wiki-org.ru/wiki/%D0%9C%D0%B5%D0%BB%D1%8C%D0%BD%D0%B8%D1%86%D0%B0_(%D0%B8%D0%B3%D1%80%D0%B0)
https://www.games60.ru/game/melnica
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Invisible Woman's Rare can prevent Ambushes from taking effect, therefore increasing the usual maximum winning turn whenever villain groups with ambushes that can play more cards from the villain deck…
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