-
Dear ScalableMinds,
I have been attempting to download my annotations as a segmentation mask from our server's WK instance. And I believe I have run into an issue that I can't solve. I think it's r…
-
We're probably too early to start thinking about optimizations, but these ideas/questions were on my mind so leaving this here for discussion.
1. As far as I understand the code, for the indexes we ar…
-
I've been working on building intersection and collision detection features for Open3D (I wrote the `Line3D`/`Ray3D`/`Segment3D` classes and have been working on triangle intersection and closest poin…
-
Maliput road rules Bulb() has a position that is "relative to containing bulbgroup" and not useful. Should provide a method to get the multiplied-out position that is in the same top-level frame of th…
-
# Problem
Given a set of 3D points (particles) and a radius, for every particle find all particles within a sphere of the given radius.
Of note:
- Finding extra particles outside of the sphere…
-
Can a collection contain other collections? The GFM says yes, but that may be too much complexity to address in simple core.
-
How would one apply physics on animated model such as collision, impulse etc.? I can't find anything on a subject in google.
-
I ran rays on rubber ducky and it printed the chart out fine but then I got all this stuff printed after about glfw? and then a segfault.
Is there something that I should be installing? I'm runnin…
-
When I try to switch the device from CPU to GPU the renderer becomes extremely sluggish. It is extremely hard to even move a single object or zoom the camera. I have a GTX 1080 ti and I've tried to sw…
-
Some big progress have been made on the physics engine overhaul with the migration of the brick narrow-phase logic to the new framework.
It moves from a grid-based system to a Bounding Volume Hierarc…