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First of all, amazing project! Thank you for sharing this valuable work.
I am a little confused, though, about "Compute world positions and rotations from a BVH file" part in the README.
Given a…
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Dear Emiliana,
Great work.
I am working on speech-driven gesture generation (speech2bvh), if I want to try your tool to generate humanized animation using my bvh, not sure if it is do-able please?…
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The heart of any high-performance ray tracer lies in the acceleration structure for ray intersections. The construction and traversal of this acceleration structure has the biggest impact on performan…
jaxry updated
4 years ago
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Hotfix build with some improvements to the fuel experience and some physics perf improvements.
Improvements
- A new fuel tank format is introduced, with a more conventional sizing
- Bounds will s…
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Hi!
The work in here sounds specific to the humanoid model, I'm wondering how difficult it would be to add the same functionality for the dog model? a BVHtoDogDeepMimic if you will.
https://githu…
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Hello, thanks for your great work! I have encountered several problems during the reproduction process and would like to ask for advice:
1. I tried to generate actions using my own audio and used M…
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Hello,
I recently had the Idea to use VRChat for basic MoCap and was exploring how to do something like that, but then remembered that this mod already does most of the work (basically all of it).
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Hecko there!
The parsing is only happening at a later stage in our system. Prior to that we
are working with the Unicode representation of the feed XML. Unfortunately,
feedparser re-encodes the…
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```
Hecko there!
The parsing is only happening at a later stage in our system. Prior to that we
are working with the Unicode representation of the feed XML. Unfortunately,
feedparser re-encodes the…