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Issues discovered while reviewing the code additions are documented here till completion of the Rules of Chess Integration milestone.
- [x] #71 Adhere to Enumeration Guidelines
- [x] #74 Castling Move…
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Thank you for the excellent LaTeX package!
In the documentation there is a mention, that checkers would be easy to add if there would be a suitable font. As a proof-of-concept, I have added checker…
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**Exact URL where the bug happened**
https://lichess.org/NVFxVr8l/white#43
**Steps to reproduce the bug**
Enable figurine notation
Analyze a game in which the chess engine suggests a piece m…
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a1 should be black for white and for black alike.
right now it's correct for white, but not so for black.
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There should be a game notation for each hand like there is in [PGN in chess](https://en.wikipedia.org/wiki/Portable_Game_Notation).
I propose a similar structure based on TOML. It maybe even applica…
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Hello!
I dont know if this is out of scope for your plugin but here it goes... Chess games are written in a standard format called PGN (portable game notation). We have a fantastic open source PGN …
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**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
_Once I noticed that Sanmill saving ga…
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Hi, I was hoping there's a way to emphasizes the comments of specific moves a bit more clearly. Right now, the comments are very small and don't really stand out being within the notation section. I w…
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# A non visual board
To allow blind people to move pieces on a chessboard.
This feature is not that easy to do right. That's why we should start simple and improve later. If you know the subjec…
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enpassant field needs to be behind the castling availability.
for me this worked:
```
def getFullFen(self):
return self.getFen() + ' ' + ('w ' if self.whiteToMove else 'b ') + (self.castli…