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Would it be possible to have roms for the extended chip8 variants? I'm actually working on an emulator at the moment maybe I could look into what it would take to implement the support myself.
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A bunch of crates are failing with the following error on beta.
```
[INFO] [stderr] error[E0433]: failed to resolve: use of undeclared type or module `console_error_panic_hook`
[INFO] [stderr] …
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```
0737916d9006eb43f8b88f5a7c0d30e40c46fcf177ec39f519143cb619d978d8 Atari Lynx/4 Homebrew/Sprite Ed by Bastian Schick (1996) (PD).lnx
0737916d9006eb43f8b88f5a7c0d30e40c46fcf177ec39f519143cb619d978d…
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Many manuals I could find on the internet mention that scroll up instruction has 00 BN form, but it looks that octo uses 00 DN form. Which is right opcode?
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Hi, in the announcement posts for this package, there was an example of a chip8 emulator written with it that had a 64x32 pixels screen that was scaled up 50x. How do I do this?
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- [x] Implement support for [ESP Little Game Engine](https://hackaday.io/project/164205-esp-little-game-engine):
- [x] Study a few of the example sources;
- [x] Check out how the image data is …
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Hi
I tried using your awesome library in my modular project (Java 11) but it failed because of few issues:
1. MaterialUISwingDemo.java is in a default package. This is unacceptable in modular / …
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This does not seem to be a valid chip8 program does it?
It uses 0-byte length sprite to draw the fence and the horse.
Also V5 is assigned twice in the beginning (overwriting hX).
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I just had a bug due to a `wrapping_add()` having no effect because the return value was ignored:
```rust
let mut foo = foo();
foo.x.wrapping_add(bar); // should be foo.x = foo.x.wrapping_add(bar…
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Better late than never...