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while I put on the clothes and the textures seems pretty strange , please fix it . thanks a lot
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Is there a good reason to have the AtomsCrowdClothReader as a standalone node? It seems to just add extra data onto the points coming out of the AtomsCrowdReader before piping them into the generator.…
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I get a massive fps drop when using Ecliptic Seasons along with [Immersive Winds](https://modrinth.com/mod/immersive-winds). The game runs fine when just using [Particle Rain](https://modrinth.com/mod…
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PxCloth is removed in PhysX 4.0, now [NvCloth](https://github.com/NVIDIAGameWorks/NvCloth) is available! Compile the source code into WASM by using Embind and support the cloth component.
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DiffusionWrapper has 865.91 M params.
making attention of type 'vanilla-xformers' with 512 in_channels
building MemoryEfficientAttnBlock with 512 in_channels...
Working with z of shape (1, 4, 32, 3…
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### Proposal
This issue is a tracking page for our current plan to add environments to the Isaac Lab framework.
### Motivation
The initial Orbit work mentioned a suite of rigid and deformable…
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I try to visual cloth environment, we only change var: visualize to True, but it shows some bug about it.
Errors:
INFO:absl:Available devices [CpuDevice(id=0)]
compiling simulation
Traceback (most…
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Unreal Engine v5.4.4
VRM4U v20241007
**Describe the bug**
When importing a `VRM0` avatar, a Physics Asset is included.
But when importing a `VRM1` avatar, the Physics Asset isn't included.
On b…
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I've read and seen that there are gamerules that allow you to change whether you're given speed and other effects during the chase sequence, I think that players should be able to do this through a co…
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https://github.com/ozzy404/cloth-segmentation