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Currently, we have:
- `isUndefined`
- `isObject`
- `isOneOf`
- `isString`
- `isBoolean`
It might be beneficial to have a validation / parsing that can handle more complex object shapes, such…
mxdvl updated
5 months ago
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I couldn't find any mention of [Shape Keys](https://docs.blender.org/manual/en/4.2/animation/shape_keys/index.html) (or Blend Shapes) in the docs so I propose the addition of support it in EZEngine. T…
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I have an svg, black and white with infilll. But when I load it in the app, it wants to cut only contour, not fill all the black from svg. Is it possible to do fill?
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# Challenge 21 - Polly: A Natural Language Processing Interface to Extract Complex Features from Weather Datacubes
> **Stream 2 - Machine Learning for Earth Sciences applications**
### Goal
Dev…
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### Detailed description of your suggestion
One of my favorite ways to do level design is by using a tool like TrenchBroom and using basic cubes and then combining them to make more complex shapes by…
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## Bug Description
Models exported with `torch.export.export`, saved, loaded and then compiled with `torch_tensorrt.dynamo.compile` cannot be loaded with `torch.export.load` with error:
```
W…
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The current implementation of PDF hyperlinks uses the annotation rectangle `/Rect` and splits a link into multiple annotations to support links spaning multiple lines.
It might be possible to use an …
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fft_r2c does not support dynamic shapes:
```python
import torch
class STFTModel(torch.nn.Module):
def __init__(self):
super().__init__()
self._window = torch.hann_windo…
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## 🚀 Feature
Enable moving/sorting of shapes in the depth stack: moving shapes on top of other shapes, or behind them.
## Motivation
When drawing overlapping shapes, the order drawn is reflecte…
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Hello, currently the `draw` API supports some default shapes. However I would like to have the ability to define some complex custom shapes (like a co-ordinate axes) and use it with draw. Is there som…