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# Component-Based Design
Learn to design, plan and build frontend applications using a Component-Based approach. You will explore the ReactJS library which is designed to make Component-Based desig…
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> [my fork of module repository](https://github.com/BrianMunene96/Pokemon-React-website)
## Learning Objectives
Priorities: 🥚, 🐣, 🐥, 🐔 (click to learn more)
There is a lot to learn in…
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# Component-Based Design
Learn to design, plan and build frontend applications using a Component-Based approach. You will explore the ReactJS library which is designed to make Component-Based desig…
-
# Component-Based Design
Learn to design, plan and build frontend applications using a Component-Based approach. You will explore the ReactJS library which is designed to make Component-Based desig…
-
# Component-Based Design
Learn to design, plan and build frontend applications using a Component-Based approach. You will explore the ReactJS library which is designed to make Component-Based desig…
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We met some problems when changing from objective-c to c++.
### Problem in OOP
A bad sample is [CCPhysicsSprite.cpp](https://github.com/cocos2d/cocos2d-x/blob/master/extensions/physics_nodes/CCPhysi…
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After merging #3441, the stories will be rendered inside the shadow DOM of a `story-container` web component. This component will apply the appropriate design system styles based on the toolbar select…
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### Current Behavior
This [PromptComponent](https://github.com/meshery/meshery/blob/268c1667a6ab6a8bbdcbd960df20023d8ecbfb3a/ui/components/PromptComponent.js#L78) Component is a class-based component…
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### Current Behavior
This [MesheryPlayComponent](https://github.com/meshery/meshery/blob/764d510d136d0e6640d7d5dc2f2e55c759c0be7c/ui/components/MesheryPlayComponent.js#L86) Component is a class-based…
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* [ ] Curate a library of sound effects categorized by actions (e.g., abilities, impacts, UI interactions).
* [ ] Ensure sounds match the thematic style of the game.
* [ ] Integrate an audio engine …