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## 概要
* #87 C++でLuaの組み込みが確認出来た。
UnityC#のCLにLua処理を組み込むためにLua処理をWrapしたC++のNativePluginを利用する。
[`.NetFramework`はネイティブライブラリ中の機能を呼び出すための機能を備えており`P/Invoke(Platform Invoke)`と呼ぶらしい。](https://ufcpp.net…
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From what I understand CppSharp currently has problems with support for template functions
in order to get a list of all child QWidgets within a QWidget you need to use the findchild() method
but th…
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I'm using cppsharp but only using the static functions in `generated.__Internal` - none of the wrappers cppsharp generates handle the ownership semantics I'm exposing in my C library. I'd like to get …
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As far as i know there is no way to get QtSharp/CppSharp running on Linux-32.
If i had the **generated Source** from the GNU/MinGW-Release i can try to compile for other achitectures.
Please Pleas…
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##### Brief Description
I'm just trying to create a simple POC targeting C++/CLI. I have a newly created (empty) C++/CLI project in Visual Studio. When I add CppSharp.h to the project it comes up wit…
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There are a few functions that don't return what the GLFW documentation says they should:
- [GetMonitors](http://www.glfw.org/docs/latest/group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537) shoul…
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I just updated our Premake build to the latest master and builds started failing in our Travis CI build service.
```
Error: ...s/travis/build/mono/CppSharp/build/scripts/Utils.lua:96: SSL peer certif…
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Hello. I am trying to build CppSharp for mac m1, I use following commands
```
1026 ./build.sh build_llvm --platform osx-arm64
1027 ./build.sh package_llvm --platform osx-arm64
1028 ./build.s…
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##### Brief Description
Love CppSharp compared to the alternatives. Was my first time using it and tested it on something small. I am pretty sure I am abusing CppSharp in ways one shouldn't as I…
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Hi,
Hope you are all well !
I wanted to test your interesting work to extend its use to build and automate writing of unity native plugins. (article about how to write native plugins for unity: …