-
Projected textures and lamps are currently hardcoded to stop updating (position, fov, possibly more) when out of the player's FOV
this makes them very visually jarring when used with things like port…
-
Hello,
I try to apply a texture to an Entity with a Pipe as a model.
If I take the pipe.py script and choose to add a `texture="my_image"` to the Entity called "e" on its declaration in the example …
-
From the Geyser Discord: "To add a Bedrock resource pack to your server, take a .zip or .mcpack file and put it in Geyser's packs folder. The resource pack needs to be a Bedrock resource pack, and if …
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Affected Build(s)
r4f174f1
### Description of Issue
When using both the "Use Custom Textures" (Citra Config …
-
would be helpful to visualize rotation of UV island in worldspace, an option for other custom textures may also be handy
-
Hi,
Since recently big debuffs on playerframes doesnt fill up all the way, any fix?
![image](https://github.com/user-attachments/assets/f396cbf4-dce0-4ea2-ade3-4a0a6d2275fb)
-
Allow server-side mod code to modify textures at runtime, i.e. replace an already-loaded texture with new image file content. If feasible, also allow loading new textures, i.e. not present at server …
-
Hi, I was thinking about adding some blocks with animated textures into my game, but I'm a bit worried about the performance if large swathes of blocks are this type - e.g. water
I notice you comme…
-
**Describe the bug**
Basically the last two times I've tried killing Gerogero/Deling after doing the train decoupling stuff, I get a crash after the battle complete animations finish and it should tr…
-
### Problem
It's not possible to have custom node tiling, when nodes of the same kind are next to each other.
It would also be great to be able to specify different kinds of connections to diffe…