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## Problem
Bug only happens in WebGPU backend, D3D11/12/Vulkan works.
WebGPU validation error:
```bash
Diligent Engine: ERROR: WebGPU: Command cannot be recorded while [CommandEncoder (unlabe…
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```
void main()
{
int ID = int(gl_GlobalInvocationID.x);
int G_ID = GridGetValue(gridRO.data[ID].grid);
//particlesRW.data[ID] = particlesRO.data[G_ID]; //useProgram: program not val…
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Hi,
bought the game last week and i get constant crashes (Game doesn't respond with no error code).
I only play in "Create your World" mode so far.
It happens sometimes even in create your charac…
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
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```
Currently we introduce a new gl::Error error variable that shadows a subsequent
one in VertexBuffer11::storeVertexAttributes. We should fix that.
Austin can you look at fixing that?
```
Origin…
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
-
```
Currently we introduce a new gl::Error error variable that shadows a subsequent
one in VertexBuffer11::storeVertexAttributes. We should fix that.
Austin can you look at fixing that?
```
Origin…
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### Xmake Version
v2.8.9+HEAD.cb1b65054
### Operating System Version and Architecture
Windows 11, Visual Studio 2022
### Describe Bug
I have a rule that compiles shader files and transf…
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In this thread we will point out slang shaders that currently don't render and/or work as expected.