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Reported by @VoxelDoesCode:
> i was lagging super hard during this so this was what i last saw
> i tried to send a message and thats when i crashed
On the map "sus'terism".
https://github.co…
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- x86 emulation is fine except screen tearing from time to time with both vulkan and opengl 3.3. vsync does not make it better
- Cannot compile with MSVC.
- MSVC uses `__ARM_ARCH` for checking aar…
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I'm not a player of DDRace but I'm sure that ModAPI must be able to reproduce similar game type. Please list here features that are needed so we can discuss how implement/generalize it.
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I noticed that, when I click "demo directory" inside a DDNet client started by steam and have no Dolphin(my file explorer) instance open
it will create the process as if ddnet created it.
So whe…
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https://github.com/ddnet/ddnet/blob/27722633a31e669154be31c5dd3d62959dae998f/src/game/gamecore.cpp#L335
Maybe, if it's inevitable that there may be more than one exit, traverse it sequentially bett…
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Right now we can only have a single game layer per map. This layer only has a limited amount of tiles and does not support per-tile-parameters. Due to the limited amount of tiles, mods might conflict …
axblk updated
4 years ago
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- reported by @Socialdarwinist
- **introduced by DDNet**
~~~After having hold down a certain number of keys at the same time, no input at all will be accepted anymore from that point on.~~~
~~~Wo…
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[DDNet_assert_log_15808_2022-05-14_16-59-46.txt](https://github.com/ddnet/ddnet/files/8692615/DDNet_assert_log_15808_2022-05-14_16-59-46.txt)
[DDNet_crash_log_15808_2022-05-14_16-57-57.RTP.txt](https…
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Server: DDNet Pol - Novice (146.59.12.194:8311)
Map: Pados 3
Client: DDNet 16.2
Anti-ping = OFF
Somehow I can't reproduce it in a test map with any directional stopper. But am able to reproduce …
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Currently when you add for example `generic_unhookable_0.7` it is always embedded and can't be turned external:
![screenshot_2022-05-20_11-09-39](https://user-images.githubusercontent.com/821401/16…