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Used extensively in games, decals will be needed at some point.
xen2 updated
11 months ago
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First of all, great work on RT64, I knew HLE could be done better.
Here are some screenshots showing the issue:
**Vulkan: MSAA 4x**
![Vulkan MSAA 4x](https://github.com/rt64/rt64/assets/169589…
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A dumb idea: just have a list of decals for each surface (number + offset into decals buffer) and for each surface just loop over these and compute decals texuv based on surface texuv, etc etc should …
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It would be nice to have an argument to util.Decal/DecalEx for how many degrees to rotate the decal so they're a bit more flexible.
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Light courier from OPLI Barnard's.
A bit larger than the Xylophis and the Pumpkinseed, smaller than the Sinonatrix.
14t capacity, good maneuvering, acceleration and deltaV (bettern than the Sino)
…
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**This is a request for a new feature in MAX.**
The ability to project decals onto surfaces in GG Max would be a tremendously useful addition in many areas. Some examples of how decal projection co…
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I just happened to notice that decals do not render in build but they render in editor. What would be possible cause?
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Add decal objects on map and do stuff with them
gajop updated
7 years ago
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```
This is a nice to have feature:
The ability to project an image onto objects.
http://www.ogre3d.org/tikiwiki/Intermediate+Tutorial+6&structure=Tutorials
```
Original issue reported on code.…
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```
This is a nice to have feature:
The ability to project an image onto objects.
http://www.ogre3d.org/tikiwiki/Intermediate+Tutorial+6&structure=Tutorials
```
Original issue reported on code.…