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When adding a component file to a GO (right click - Add Component File) then "Select Component File" menu pops up and displays direct audio sources .wav and .ogg files , users then have the choice to…
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I know some of this is true for the currently stable branch of Defold, but it would be nice if the auto completion worked more often in the code editor.
For example when I define a variable in init…
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Used a previous version to complete first tutorial, simple side scrolling game. When I got to the part of adding bonus_star, the editor shows black view for game object. I used properties to set the…
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_Is it a private platform specific feature? (i.e. would it break your NDA?)_
No
**Is your feature request related to a problem? Please describe (REQUIRED):**
Some of project/extensions should mak…
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The green.png is not included with the public repo
![2021-03-11 23_05_47-defold-terrain - Defold Editor 2 0](https://user-images.githubusercontent.com/409170/110904822-64b65480-82be-11eb-96ed-066b5…
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(Yes, I know this horse has already been severely beaten to death, but I bumped into this issue again today, and the most basic version of this shouldn't be much work to implement [just being able to …
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I'm coming from Gamemaker background and one of thing I love in it is an option to focus editor view on scripts (similar as if functions were in separate LUA modules), defined enums or macros OR it op…
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**Describe the bug (REQUIRED)**
can't do `require("module").function1()` , have to declare the require as a variable and then call the function through it, i.e. have to do
```
local m = require("m…
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Haxe can be transpiled to C++, Java and Javascript.
Is it possible to do that and then convert it to a native extension instead?
The game performance and battery usage would be astonishing.
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Why is the in editor representation of the shader so much better looking than in engine? This is just a simple shader which make the color be the normal. I would prefer the engine to look like the edi…