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Changes that may improve throughput, especially for send:
* Multithreaded encoding layer for compression and encryption
* Other areas for concurrency: getting deltas, dedup init, send and receive…
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Your app is just what I dream :+1:
When a git push is performed, there is a classic log:
```
Counting objects: 356, done.
Delta compression using up to 2 threads.
Compressing objects: 100% (…
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When decoding bmp files that are encoded with RLE (in my case RLE8), the "Encoded mode" part of RLE compression is not done correctly.
Description of Encoded mode: https://docs.microsoft.com/en-us/wi…
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First of all, great thanks for your providing this nice tool.
Thanks to mu-repo, now I can better manage multiple git repositories in a more systematic way.
The git command 'gc', however, seems to…
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If I have a URL in the terminal and target it with `click second paint row ` it doesn't open the link, like it would in vscode. It prints the `openLink Not implemented` error. This would be useful for…
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```
Backup pages storage takes a lot of memory. We should compress them.
The compression should be lossless of course. Compression should be fast
because it's used very often when you draw. Decompres…
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```
Backup pages storage takes a lot of memory. We should compress them.
The compression should be lossless of course. Compression should be fast
because it's used very often when you draw. Decompres…
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Write a program that takes a working game state recording, and tried all the different knobs on compression to see which one is better for that game type.
Make it easy to use, as it will be a tuning …
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Enumerating objects: 5, done.
Counting objects: 100% (5/5), done.
Delta compression using up to 2 threads
Compressing objects: 100% (3/3), done.
Writing objects: 100% (3/3), 328 bytes | 328.00 KiB…
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```
What should be implemented?
Example:
"precomp:slow+mm+grzip" is my compression method for archive "01.arc" and I
want to recompress my archive "01.arc" using
"precomp:slow+rep:256mb+delta+lzma:…