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Now that brightmaps are in, our bodies are absolutely ready.
If it takes ages to implement - so be it.
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When try to launch project with DX12 profile scene not rendered as expected always black screen.
It is works fine with Vulkan profile and default.
My spec:
Win10 x64, AMD Radeon R9 280X
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# App summary
- App name: Sly Cooper: Thieves in Time™
- App serial: PCSA00068
- App version: 1.00
# Vita3K summary
- Version: v0.2.0
- Build number: 3666
- Commit hash: https://github.com/vi…
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# App summary
- App name: Sly Cooper: Thieves in Time™
- App serial: PCSA00068
- App version: 1.00
# Vita3K summary
- Version: v0.2.0
- Build number: 3666
- Commit hash: https://github.com/vi…
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#### Describe the Bug
`UnityToonShader` causes **NaN** when using `HDRP`
#### To Reproduce
1. Open a HDRP Project
2. Apply ToonShader
3. Look around / Use `Recorder` to record a footage
4. See…
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After doing the install on windows (CUDA, cudnn, onnxruntime-gpu), I get the following error when running deface...
CUDA_PATH is set but CUDA wasn't able to be loaded.
I've watched countless video…
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I have no idea how DirectX works, but I wonder if it would be a lot of work to support DX12, given it should be pretty similar to DX11?
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I do the same as https://docs.microsoft.com/zh-cn/windows/win32/direct3d12/gpu-tensorflow-wsl, and I have a GPU : Vega 8.
But it reported:
``` python
Python 3.6.12 |Anaconda, Inc.| (default, Sep 8…
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For Windows on Arm devices using Qualcomm chips, only d3d12 is supported. but many applications are developed based on vulkan.
I've checked the mesa documentation, but I'm still not quite sure how to…
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The missing dependencies could be taken from the output of the ./configure command, so that evryone know what they can launch with those builds.