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I believe this has to do with the version of SFML used in compiling because I am able to run 2.2.1-win64 successfully.
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In order to support more controllers, like the Xbox 360 and possibly Xbox one controller, next to the original Xbox controller, switch the use of legacy DirectInput API to something more modern like X…
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* created by @54yroldHOTMOM on 2020-02-08 00:29:28 +0000 UTC
Hi there,
Thanks you all for managing and improving upon this great software.
Is it at all possible to toggle panels inside the profile …
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```
What steps will reproduce the problem?
1. Copy dll from P64, place in plugins
2. Displays in list
3. Cannot be used
(probably simply incompatible)
What is the expected output? What do you see in…
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```
What steps will reproduce the problem?
1. Copy dll from P64, place in plugins
2. Displays in list
3. Cannot be used
(probably simply incompatible)
What is the expected output? What do you see in…
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2021-12-21 16:44:34.373 +02:00 INFO XOutput.Tools.DependencyEmbedder.CurrentDomain_AssemblyResolve: Loading SharpDX.DirectInput.dll from embedded resources
2021-12-21 16:44:34.404 +02:00 INFO XOutp…
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## Version of xpadneo
0.9.6-1
## Controller Model
- [x] Other: 8BitDo Ultimate Wired Controller for Xbox and Windows (Hall Effect Joystick) https://shop.8bitdo.com/products/8bitdo-ultimate-wire…
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Since this doesn't use either WM_INPUT or WM_MOUSE*, it doesn't get handled by current focus hooks, leading to common mentions of 'only one user is having this, but any time UI shows up the user can s…
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```
What steps will reproduce the problem?
1. Copy dll from P64, place in plugins
2. Displays in list
3. Cannot be used
(probably simply incompatible)
What is the expected output? What do you see in…
-
```
What steps will reproduce the problem?
1. Copy dll from P64, place in plugins
2. Displays in list
3. Cannot be used
(probably simply incompatible)
What is the expected output? What do you see in…