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### Impact
It's more difficult to complete my work
### Describe the bug
It looks like primary SearchQueryService returns stale data when package information queried. I observe the same stale total …
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Hi!
now i'm using master-keyboard for midi input device.
and i want to change instrument when i want.
it is ok in NAudio as belows
but i don't know how can i change it in DryWetMidi
===== in NAud…
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The high resolution timing logic contained in this library is a hidden gem. Would anyone consider separating it out into a new open source project?
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When I use the `MergeObjects` method, seemingly the notes disappear in my loaded MIDI file, instead of merging it properly. I used to use `MergeNotes` and it worked properly like so:
```cs
midi.Merg…
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I am currently attempting to package this project into a UWP app. I am simply needing to read and modify midi files without any IO access. Unfortunately, when I attempt to deploy this project using th…
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The following code snippet:
```
private InputDevice _inputDevice;
void Start()
{
foreach (InputDevice device in InputDevice.GetAll())
{
_inputDevice = d…
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I'm very new to unity so this may be a problem with a simple solution, but nevertheless:
What is the best way to find all the notes (so you end up with a list of numbers) being played on any given …
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Hello,
My issue is that I'd like to **read a midi file in a WebGL build** but it seems impossible for the MidiFile.Read function to find the correct path.
It's also tooltiped for the path paramete…
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My Windows Form application crashes with error message System.DllNotFoundException: Unable to load DLL 'Melanchall_DryWetMidi_Native32'. This does only happen when published - if run from Visual Studi…
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I opened the MIDI device using the following code:
```CSharp
IInputDevice _inputDevice = InputDevice.GetByName(deviceName);
_inputDevice.EventReceived += OnEventReceived;
_inputDevice.StartEvent…