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https://www.php.net/manual/en/function.ob-get-status.php
Please improve the documentation of `buffer_size` - it's the currently allocated maximum memory for this output buffer. It's at least 4096 b…
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### 🚀 The feature, motivation and pitch
I am a compute fluid dynamic software developer. Pytorch really helped me for using GPU to accelerate computing. However, in compute fluid dynamic or other m…
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Due to pre-compiled libraries, `ThirdParty/ros/lib/librcl.so` dynamically links `libyaml.so` and `libspdlog.so.1`, which needs to be provided by/installed on the host system. If not, Unreal fails to l…
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Currently due to the defaulting decoration-less behavior of `verso`, we lack several window features including the ability for users to resize the window dynamically on Windows and Linux (macOS works …
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**Inspired by the article:** https://journal.stuffwithstuff.com/2015/02/01/what-color-is-your-function/
> But if you have threads (green- or OS-level), you don’t need to do that. You can just suspe…
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I've noticed quite a few comments mentioning a future refactor to an ECS based design, which I think would be great to bring back! The ECS paradigm seems to fit us well here by making it easy to paral…
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Currently, our application uses Momento for caching. We would like to extend the caching functionality to support Redis as well, allowing the app to dynamically choose between Momento and Redis based …
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It would be great to have a way to remove and add systems to the ECS as the game is running.
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Other than the most obvious use of the ECS for attachable components (like Transform, MeshRenderer, RigidBody, etc), the ECS pattern can be used to model a lot of functionality and behaviors that bene…
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**Description:**
The final assessed report feature for both BCeID and IDIR systems will include updates to the report history box and assessment messages. For BCeID users, the report history box is …