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Stacktrace
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Setting normalized color with a non-normalized color: RGBA(255.000, 255.000, 0.000, 1.000)
UnityEditor.EditorGUI:ColorField(Rect, GUIContent, Color)
FullInspector.Modules.ColorPro…
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- [x] Pathを正しくする -- 4/15
- [x] メインプロジェクトから移行
- [x] dry回避
- [x] Path設定スクリプト
- [x] ソース動的生成 -- 4/15
- [x] Resources.Load
- [x] Zenject DI
- [x] enum
- [x] VO
- [x] ScriptableObject…
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Console alert an error after build assetbundle. I can find the new created assetbundle file in target folder, but what`s the error means? It looks like GUI problem, and I can`t find "C:/buildslave/uni…
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How to implement Runtime ReadOnly attribute?
First of all, thank you for the awesome NaughtyAttributes library! It has been very useful in my Unity projects.
I am currently trying to implement a…
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Hi!
First of all, GREAT plugin! Thank you! I've changed all UnityEvents and integrated your plugin to my game. It is very flexible and just perfect for my needs 🤘🏻
I'm using 2017.2 & Mac
Firs…
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I can install the package and open the interactive shell without apparent problem. But when I type anything into the command line and hit enter, it just disappears and nothing else happens. This is on…
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When attempting to delete a composite list in the pre-processor the last list get's deleted rather than the one selected.
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This is effectively mixing `[EnumFlags]` with `[Dropdown]` like support.
Use case:
I need to create list of strings, where each string comes from a given (not known in compile time, but known in…
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Hello,
I have a 7x7-tile repeating pattern that I'd like to be able to paint onto a scene one tile at a time.
The basic idea is to check the (x,y) coordinate of the tile I'm painting, and choose fro…