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The new line graph displays the elo to a great precision which causes some horrible UI experiences. This should be fixed to be a nicer experience.
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Investigate to implement the Elo Algorithm to the matchmaking system
https://en.wikipedia.org/wiki/Elo_rating_system#Other_usage
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**Description**
It seems that Faceit has made a change to the function they use to determine Elo gain/loss. In a recent comparison of the plot to a logistic function (50/(1+10^(x/400))) that describe…
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hex/elo/elo/create_ratings takes approximately `n²/10000` seconds to calculate for `n` models on the server. this is way too much for long trainings and should rather be an approximation than quadrati…
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I would like to specify somehow that only one player have to have an elo rating of minimum 2000 elo, for example.
So, games where one player has for example 1400 elo and the other player has 2100 elo…
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Thanks for the implementation. But how do we use this library in Python?
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Hi - I've been using the init = "bottom" argument in elo.seq() to calculate Elo Ratings and it doesn't seem to be working as expected. When I've been using the argument, animals entering the hierarchy…
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## Short description
The elo system is used to rank (and eventually, match) players.
There are a few important formulas.
```js
// Having two players. "a" and "b"
Ea = 1 / (1 + 10 ^ ((Rb …
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```
Did you thought about creating players ranking? It could be similar to Elo
rating system: http://en.wikipedia.org/wiki/Elo_rating_system
This should be implemented. For non head to head game it …
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```
Did you thought about creating players ranking? It could be similar to Elo
rating system: http://en.wikipedia.org/wiki/Elo_rating_system
This should be implemented. For non head to head game it …