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**Is your feature request related to a problem? Please describe.**
When investigating an incident, we can find new items related to incident that can be useful to analyse.respond to/pivot against whe…
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Add entity movement for png and mobs
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Several blocks in CC:T have normal and advanced variants (computers, turtles, modems, monitors). We currently create a separate block entity type for each block variant (for instance, `monitor_normal`…
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Today during the otel-entities WG, we discussed values we'd use in rubrics to evaluate future OTEPs/Designs on entities. These are a set of principles we'd like to uphold, but can be flexible on. De…
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## Problem Statement
POC and design for Konnect managed entities (#370).
## Proposed Solution
This what this issue is about.
## Additional Information
- [Discovery doc](https://docs.goo…
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Looks like the best way to implement AIs is probably a finite state machine. Found an interesting article about different ways to implement it here: https://gameprogrammingpatterns.com/state.html.
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Hello,
First of all, thank you for the plugin. We are conducting tests and adjustments before starting production work.
We are considering improvements to the entity list. We have about three hu…
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People wanted the ability to embed entities dynamically via markdown.
So we should provide an automated way to do that -- similar to suggesting entities for links, but rather, for full embed blocks…
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Source does not have an entity that can replicate target_push behaviour. We added a trigger_jumppad entity that replicates the behaviour for triggers but it turns out we need a similar thing for butto…
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Prior to moving into production, the following steps should be completed or confirmed:
- [x] Add release # to this ticket
- [x] Create Zenhub release report -> [Entities Sprint 22.1a Release](https://…