-
```
Okay so its working just fine. EXCEPT when I try to play with just random
pokemon, NOT random types. EXAMPLE: Slakoth is GHOST type wtf... even when I
specifically select random types unchanged,…
-
```
Okay so its working just fine. EXCEPT when I try to play with just random
pokemon, NOT random types. EXAMPLE: Slakoth is GHOST type wtf... even when I
specifically select random types unchanged,…
-
```
Okay so its working just fine. EXCEPT when I try to play with just random
pokemon, NOT random types. EXAMPLE: Slakoth is GHOST type wtf... even when I
specifically select random types unchanged,…
-
```
Okay so its working just fine. EXCEPT when I try to play with just random
pokemon, NOT random types. EXAMPLE: Slakoth is GHOST type wtf... even when I
specifically select random types unchanged,…
-
```
Okay so its working just fine. EXCEPT when I try to play with just random
pokemon, NOT random types. EXAMPLE: Slakoth is GHOST type wtf... even when I
specifically select random types unchanged,…
-
```
Okay so its working just fine. EXCEPT when I try to play with just random
pokemon, NOT random types. EXAMPLE: Slakoth is GHOST type wtf... even when I
specifically select random types unchanged,…
-
```
Okay so its working just fine. EXCEPT when I try to play with just random
pokemon, NOT random types. EXAMPLE: Slakoth is GHOST type wtf... even when I
specifically select random types unchanged,…
-
```
Okay so its working just fine. EXCEPT when I try to play with just random
pokemon, NOT random types. EXAMPLE: Slakoth is GHOST type wtf... even when I
specifically select random types unchanged,…
-
```
Okay so its working just fine. EXCEPT when I try to play with just random
pokemon, NOT random types. EXAMPLE: Slakoth is GHOST type wtf... even when I
specifically select random types unchanged,…
-
It seems like the emulator badly lags and gets the inputs lately when a lua script is loaded and the Scripting window cut the text printing as shown in the following image:
![image](https://github.co…