-
Not yet implemented fully. Kinematics is implemented, but fluid dynamics need to be implemented, as well as player collision detection with world tiles
-
I added the following to my fork: https://github.com/jdahm/dawn
- hpc
- llvm
- compiler
- geophysical-fluid-dynamics
I would do this, but I don't have the correct permission on the repository.
…
jdahm updated
4 years ago
-
NTR: wave
Parent: mass liquid flow ENVO:01000981
Synonyms: wind wave, wind-generated wave, surface wave
Child terms: ocean wave, lake wave, river wave
Definition: In fluid dynamics, wind waves, or…
-
Hey, so first of all I wanna say that this is a really cool mod, I wish this concept was in the base game.
There seem to be quite a few bugs still even in vanilla which I'd document here. And while…
-
# Motivation
As things stand right now, multifreedom constraints are handled in a rather rigid manner. They are assumed to be imposed using master-slave elimination (hence the name: `MasterSlaveConst…
-
Absolutely, I'll incorporate the previous entries into the table format for a comprehensive overview:
| # | Project | Description …
-
See Jos Stam real time fluid dynamics for games
http://www.dgp.toronto.edu/people/stam/reality/index.html
-
Doc ID: SEN:0110
"This site has been setup by the Geological Fluid Dynamics group of the Institut de Physique Du Globe de Paris..."
"Group" is recognized as Material > Chemical, but in this case it …
-
MECE-205 (dynamics) and MECE-210 (fluid mechanics 1) both have exams at 6:30 pm on Tuesdays but the exams are on different weeks. Many in MECE are required to take both courses at once but schedule ma…
-
The new actuator model (https://github.com/lbl-srg/modelica-buildings/pull/4000) causes some models to fail to simulate, see `conf.yml` in
https://github.com/lbl-srg/modelica-buildings/pull/4000/fil…