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https://sourceforge.net/p/fteqw/tickets/89/
paril101 wrote on 2020-07-09:
When arrays are simulated, implicit type conversions are disabled and "Assume integers" is enabled, `array[0]` will gene…
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https://sourceforge.net/p/fteqw/tickets/26/
@mushis wrote on 2015-11-25:
I've installed FTEDroid on my phone.
I dunno where to copy the game files. FTEDroid upon installation/run could displa…
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https://sourceforge.net/p/fteqw/tickets/111/
nathnolt wrote on 2021-09-15:
The -w flag of the imgtool to combine a mip dir into a wad doesn't use the mip file names, but instead gives out either…
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Hey guys,
I was able to compile web-rel without problems, but was not successful on make Quake2 work...
Can you guys point me in the right direction?
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This has been expressed before on both SourceForge and verbally on IRC/Matrix.
MIDI music playback is a feature in HeXen II. There are no other games that I know of that support MIDI in that way. I…
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At the moment TB can only load one image format for textures, it should be able to use multiple at the same time.
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https://sourceforge.net/p/fteqw/tickets/70/
drzel1 wrote on 2020-01-14:
I have:
`cl_rollangle 2 cl_rollalpha 0` -snip-
So other players appear to roll when they strafe, but my viewport doe…
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At least investigate this, since Hexen 2 has the same or similar BSP version.
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anyway to load texture mods? or pk3 support