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Related to #71
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### Troubleshooting Steps
![WoWScrnShot_060724_005747](https://github.com/tukui-org/ElvUI/assets/44487641/c403e5e4-1c85-472a-9f88-83828490b4bc)
### Describe the expected behavior and what actual…
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Been trying out some games with LibreSplit and I notice that none of the autosplitters I've made actually work anymore.
LibreSplit seems to ignore some or all calls from the Lua runtime.
For exa…
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Hi,
I updated EE from 7.2.12 to 7.4.11 via one-click updater.
Now I am getting the following error when I click on the "Entries" link in the controlpanel:
Call to a member function getAllCust…
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### 🐛 Describe the bug
```
import os
# os.environ['NCCL_P2P_DISABLE'] = '1'
# os.environ['NCCL_IB_DISABLE'] = '1'
import torch
import torch.nn as nn
import torch.distributed as dist
clas…
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As you may know, function calls are now supported by OpenAI, and the function call tokens will be taken into account.
With some googling, I found the calculation [here](https://community.openai.com/t…
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I found 2 projects as example for cairo with wasm, the astro editor and the starklings [https://app.onlydust.com/p/wasm-cairo] . Is the actual state of the cairo wasm is limited to compiling the code …
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### Tested versions
- Reproducible in 4.3
### System information
Windows 11
### Issue description
when defining a function called "set_zoom" on a Camera2D the following errors appear:
…
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### Tested versions
- Reproducible in 4.3.stable - Not reproducible in v4.2.1.stable
### System information
Godot v4.3.stable - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3050 …
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**Describe the bug**
I have the following code:
`
```
void Awake() {
PlayGamesPlatform.Activate();
PlayGamesPlatform.DebugLogEnabled = true;
}
void Start()
{
…