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```
import and browse maps
```
Original issue reported on code.google.com by `maloep` on 8 May 2010 at 6:03
-
```
import and browse maps
```
Original issue reported on code.google.com by `maloep` on 8 May 2010 at 6:03
-
```
import and browse maps
```
Original issue reported on code.google.com by `maloep` on 8 May 2010 at 6:03
-
```
import and browse maps
```
Original issue reported on code.google.com by `maloep` on 8 May 2010 at 6:03
-
Center the game map without messing up the wall collisions. Due to having to support multiple screens it becomes hard to center the map without breaking the code for wall collisions.
(250 pts)
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## Issue
`Text::OpenplanetFormatCodes` and `Text::StripFormatCodes` don't remove invalid format codes from a string, in this case a club tag, unlike the game and tm.io, who can render the tag corre…
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In-game maps.
Pretty simple, doesn't need to be fancy for now. Just a window that pops up when the user does something, like clicking a button in the PDA or a map wallmount. Doesn't need to be dyna…
-
```
import and browse maps
```
Original issue reported on code.google.com by `maloep` on 8 May 2010 at 6:03
-
```
import and browse maps
```
Original issue reported on code.google.com by `maloep` on 8 May 2010 at 6:03
-
```
import and browse maps
```
Original issue reported on code.google.com by `maloep` on 8 May 2010 at 6:03