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### Is your feature request related to a problem?
Yes. Currently GameMaker is still in its infancy to support HDR correctly. I mean, the application_surface still only has a RGBA8 format and you ne…
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### Cocos Creator version
3.5.0
### System information
mac
### Issue description
cocos bullet库中,c++中的ccClosestConvexResultCallback.getClosestHitFraction没有导出到wasm,sweepTest需要这个信息判断sweep的…
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Dear author, When I execute exe file to test IMG, Should I also build caffe2 environment?
this is some error in executing process:
Check failed: status == CUDNN_STATUS_SUCCESS (4 vs. 0) CUDNN_…
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## Describe the issue briefly
O3DE is perhaps the first major engine to assume shading to happen in ACEScg color space, but very little is written to explain them, things like potential performance…
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Hi, I've been working on a RT-GI renderer for the open source [Bevy game engine](https://github.com/bevyengine/bevy/pull/10000). I'm also using a spatial hashing based radiance cache, and would love t…
JMS55 updated
4 months ago
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Hi guys,
under Windows, how can I use multiple processes, spawned by multiprocessing use the same GPU model for prediction? I am using Python 3.6 and pytorch 1.0.
I read this:
https://pytorch.o…
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My Specs:
omputer Information:
Manufacturer: Unknown
Model: Unknown
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD FX(tm)-8350 Ei…
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I am working on getting the ego-agent's acceleration by agent.get_acceleration(). However, I find the resulting values are unrealistic. Here is the data log:
![image](https://github.com/carla-simulat…
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There has recently been a bunch of work towards progressive photo-realistic global illumination in WebGL. The best example I've seen of this is https://cl3ver.com renderer. There is some overlap bet…
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### Checklist
- [X] I have searched related issues but cannot get the expected help.
- [X] 2. I have read the [FAQ documentation](https://github.com/open-mmlab/mmdeploy/tree/main/docs/en/faq.md) but …