-
As per [these gbdev.io docs](https://gbdev.io/pandocs/OAM.html#drawing-priority), when it comes to drawing an OAM pixel, the Gameboy first calculates which of 2 overlapping objects has higher priority…
-
Apparently you can pass URLs to text files, and I think base64 is an option too? Can this be documented in the README, so that it's easier to use rgbds-live externally & programmatically?
-
You're supporting the old GBDK which is based around a 15+ year old version of the compiler/assembler/linker in an ancient SDCC, full of bugs.
[GBDK-N](https://github.com/rotmoset/gbdk-n) has been up…
-
See: http://emulation.gametechwiki.com/index.php/Shaders_and_Filters
Though we can probably repurpose a ton of the shaders already built, once we add web glad support.
See: https://webglfundamen…
-
relates to #261
Need to add support for some missing hashes for some less popular games. Also, need to figure out what the "disambiguous" byte is in order to discern games like metroid 2 and pokemo…
-
-
-
We could apply [this patch](http://www.romhacking.net/translations/2592/) to the Super Connard ROM to provide an English version.
Depends on #20, as we would probably want to supply the original RO…
-
**Describe the bug**
The first color of Background Palette 7 is used for all the other SGB palettes when played on a SGB/emulator.
**To Reproduce**
Steps to reproduce the behavior:
1. Create a n…
-
Hello. I am trying to load a ROM file from GB studio that I have verified to work, and I get a white screen. I tested an old Tetris rom and it worked fine.