-
1) Create a new .gbx
2) Create a board in the .gbx
3) Use `Edit | Paste bitmap from file...` to add a .bmp to the board.
4) Select the .bmp
5) Open `Tools | Set scale visibility ...`
a) Che…
-
```
Q. What steps will reproduce the problem?
1. Open Metroid II and hear the first Overworld song with v24. (I think you can
choose any GBx games/songs you like)
2. Open Memory Viewer and see NR13 …
-
```
Due to a poor resampling method, some of very high rate waves (ex. triangle
noise of the ending of LADX) sound odd. If we resample them by using
Blip_Buffer, they should be improved.
```
Original…
-
Hi, i have a multi GPU rig (9 1070 and 3 1070ti) with linux.
When i tested the cards on windows i usually got 1300kh/s on each 1070 and 1450kh/s on each 1070ti with a 17.6269 intensity (even one more…
-
```
Due to a poor resampling method, some of very high rate waves (ex. triangle
noise of the ending of LADX) sound odd. If we resample them by using
Blip_Buffer, they should be improved.
```
Original…
-
```
Due to a poor resampling method, some of very high rate waves (ex. triangle
noise of the ending of LADX) sound odd. If we resample them by using
Blip_Buffer, they should be improved.
```
Original…
-
```
Due to a poor resampling method, some of very high rate waves (ex. triangle
noise of the ending of LADX) sound odd. If we resample them by using
Blip_Buffer, they should be improved.
```
Original…
-
```
Q. What steps will reproduce the problem?
1. Open Metroid II and hear the first Overworld song with v24. (I think you can
choose any GBx games/songs you like)
2. Open Memory Viewer and see NR13 …
-
```
Q. What steps will reproduce the problem?
1. Open Metroid II and hear the first Overworld song with v24. (I think you can
choose any GBx games/songs you like)
2. Open Memory Viewer and see NR13 …
-
```
Q. What steps will reproduce the problem?
1. Open Metroid II and hear the first Overworld song with v24. (I think you can
choose any GBx games/songs you like)
2. Open Memory Viewer and see NR13 …