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The requirement that I have is
- need to download all 3d model assets from the cloud (Not bundled with APK.)
If I am using obj file (not glTF or glb), then I need to convert to sfb and load the m…
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If I convert a gltf to sfb, which has no basecolor texture, the sfa file will show null. If you manually specify a texture in the sfa via the injections (see code below), then everything works correct…
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Regardless of model complexity, converting a glTF to sfb always fails when it has no normals.
Example glTF:
```json
{
"accessors": [
{
"bufferView": 0,
"comp…
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```
vmd gradle task
.pdb ---------> .obj -----------------> .sfa/.sfb
```
Based off the above envisioned pipeline for files representing 3D models, before I get into the …
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Hi, I'm using gltf files exported by 3ds Max babylon.js gltf exporter.
These files are rendered pretty cool on https://gltf-viewer.donmccurdy.com/
But, when I convert these gltf files to sfb files…
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Hi,
since SceneForm 1.5 we got the option to import gltf models at runtime.
Is there a possibility to apply custom material reference to the renderable source?
As i can see you can manipulate onl…
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I know that to get the real model size you can use the getCollisionShape function and cast it to the Box Object. But it seems that the quaternion for the rotation is not filled. It doesn't matter whic…
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For other files of one model, the total size is 4 MB. However, the sfb file of this model is around 10MB. Do we really need sfb file? Our app downloads the model in realtime, so we really concern abou…
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Hi there,
What is the proper way to export an asset from 3dsmax with metallic/roughness maps to sceneform? I've attached an example .max file that I wish to get into sceneform, with the Specular ma…