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因为 `LFLiveKit` 里已经集成了 `GPUImage`,所以不能再自己集成 `GPUImage`,但 `LFLiveKit` 的头文件 `LFLiveKit.h` 也没有将 `GPUImag` 的头文件曝露出来,目前我不知道应该如何调用 `LFLiveKit` 中的 `GPUImag`。
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Load texture edgy_amber.png failed!
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/Users/yangwang/work/git/ios-gpuimage-plus/library/cge/src/filters/cgeMultipleEffects.cpp:162
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CGEDataParsingEngine::adjustParser Create Lookup …
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I have recycler view that displays various filters on ImageView. when user clicks on recycler view item I am passing the GpuImageFilter through an interface to the activity. In activity, the implement…
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Hi, I'm using GPUImage with preview and I've cloned the code from ActivityCamera.java from the sample into my own project. GPUImage works great except when the image is saved the UI gets blocked, spec…
chico updated
6 years ago
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Currently `OpenGLPacked` images (packed `GpuImages`) are recycled in the `GpuContext` they are created in. I suggest we move this recycling to a lower level (OpenGL texture level). This is more in syn…
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I work on a microscopic software project, so the color of image is important.
Recently, i find that the colors of image previewed by gpuimage sample and Android Camera App is different.
screenshots …
hoozh updated
6 years ago
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I've only recently migrated from `jp.co.cyberagent.android.gpuimage:gpuimage-library:1.4.1` to `jp.co.cyberagent.android:gpuimage:2.0.3`, and I noticed that in the Native libraries folder, I only saw …
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Hi!
I'm currently trying to port my iPhone app which use GPUImage, on Android.
I successfully created a GLSurfaceView and can affect it to my GPUImage object.
But the activity is really slow and the p…
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Here is my Shader
```
precision highp float;
uniform sampler2D inputImageTexture; //video
uniform sampler2D inputImageTexture2; //mv
uniform sampler2D inputImageTexture3; //alpha
varying vec2 texture…
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Has anyone done any work with solving rolling camera issues with GPUImage? Here's an incredibly complicated breakdown of CMOS vs CCD cameras and the rolling shutter issue.
http://dvxuser.com/jason/C…