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If there's a issue, is that we need some documentation.
[Doxygen](http://www.doxygen.nl/) is a good alternative for documenting libraries, we just need to make sure the methods, members, variables, et…
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Hello, I'm trying to build it for the PlayStation Classic which is a linux armv7 device that came out in Dec 2018. I'm using gcc 12 and SDL2 2.0.12. I've successfully compiled it but when I try to run…
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In particular, I just fielded a PM on global variable limits for mobile.
There are a few other differences in limits, I should be able to collect the required info but don't want to lose track of t…
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Assignment of a object model (i.e. those from the models header) into variables should use `SET_VAR_INT`, not `SET_VAR_INT_TO_CONSTANT`. Well, at least in San Andreas.
This kind of assignment doesn…
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I would love to play ReShade in stereoscopic 3D, as I do with many other games with ReShade and the SuperDepth3D.fx shader. As of now I can't, because if I try, ReShade will not be able to read the de…
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I've been wondering if there's any attempt in progress to port to WebAssembly, if not, I might take up the task.
Do any of you guys know about the possibility at last?
Cheers
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**Is your feature request related to a problem? Please describe.**
I currently have a good amount of my consoles set up with a 3rd party front-end on my pc and I use it to launch games on them. But s…
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**Describe the bug**
I have built an arm64 binary and am trying to get it to run on an M1 MacBook Pro. It fails at launch with the warning:
`WARNING: Cannot find desired video mode, selecting dev…
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I'm running it on a PlayStation Classic which is a armv7 device similar to a raspberry pi 3. When I have the engine convert the textures to optimal format like this:
![2023-12-24 02-31-16 mp4_snapsho…
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Hi
Do you plan to create a launcher that will help you to indicate the location of the data from Grand Theft Auto III?
I could be also used to change other settings e.g.:
"Options:
-w n, -h n sets …