-
The Strongbow Features are missing in Martial Arts Traits
I have added the attached changes to a specific character and it seems to work; is it correct?
Thanks
![Strongbow Features](https://…
-
Is it possible to call Roll Tables from OtF results such as critical hits/failures/etc.? (and to define the critical hit ranges in case of using 20+ skill levels increase crits, for example)? Much i…
-
Allow the user to determine their move keeping track of movement points for distance and facing changes.
Not certain how to account for difficult terrain. May have optional "GM Accept" button so …
-
As I see it, the "damage" workflow in GURPS interacts in 5 broad categories: Basic Damage, Damage Resistance, Penetrating damage, Wounding Modifiers and Injury
In order to facilitate parsing and s…
-
Long time a go I used to play GURPS, and the basic book came with a Solo Adventure, you created a character and after that followed the steps that the book gave to you, some steps are just reading an …
-
GCS make it so that e.g. 12d converts to 6dx2
-
hello I'm having a issue with GGA in foundry, I'm getting a error Cannot read properties of undefined (reading '0') when click certain things on any character sheet.
Foundry version 331 12 stable
…
-
# The Mystery of 1
Hi there, creating this issue by the **Nick Coffin, PI#8616**'s request.
Originally I've noticed some fudging in _Damage Calculator's_ work — _DC(Damage Calculator)_ made you ro…
-
My group and I are just getting started and we are loving it so far. We just have one wish, is it possible to get a dark mode for the character sheet? We play dark fantasy, our maps and stuff are fair…
-
Thank you for an excellent module!
It works in most ways with GURPS GGA 0.17.7 https://github.com/crnormand/gurps except to Token Speed Highlighting.
In GURPS, your Move changes based on your Ba…