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need to wait for the detailing system (see #62)
it would be nice to have multiple types per faction, but this should suffice:
- BUGS:
- acid pools
- PIRATES:
- weapon traps
- GHOSTS:
…
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We've got some really nice content in the "hazard bias" section. Here's my advice for how we can move some things around to make a nice flow for this section:
1. Let's start out by defining what a…
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An analysis on the helm codebase was conducted using the static analysis tool stoat. Stoat is built to identify when the realtime thread can call blocking functions (dynamic memory allocation, file IO…
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1) There is a hazard key in osm https://wiki.openstreetmap.org/wiki/Key:hazard
2) There is a description key in osm. Here are some descriptions on highway=* ways
* Foot path to Kuradisaar usable…
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The AI does not seem to factor entry hazards into its switching decisions at all. A common scenario I've encountered when using Stealth Rocks is the AI switching out a pokemon that's dead to rocks, ta…
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https://jamaica.infrastructureresilience.org/exposure?lat=17.87511&lon=-77.24007&zoom=12.78&assets=true&hazards=true&buildings=true®ions=false&terrestrial=false&marine=false
Hazard layer paramet…
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## Task description
The hazards in `Past Events` graph is missing hazard icons. Please look into this and add hazard icons for the available hazards
## Link to replicate
https://go-web-ifrc.dev.…
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This current code allows MAX_VALUES + 1 data sets to be copied into the val buffer, overwriting memory after its end. The limit check should be BEFORE the copies and it should be checking for current…