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### Describe bug
I queried data for MSFT but the data looks the same using the .info. This was done over multiple intervals, for example I ran my code to extract the data after 5 minutes, and in comp…
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In light of the long-running thread about body tracking latency, and the difficulties of isolating the latency, as well as the debate over prior body tracking algorithms and the difficulty of using a …
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When a developer enables both the `"plane"` and `"mesh"` `entityType`, what should they expect when hit-testing against a relatively flat surface?
* Would they get **two `XRHitTestResult` instances f…
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**Is your feature request related to a problem? Please describe.**
I would like to use Webview2 in my Unity3D app on windows systems. I imported the Core dll in my project, and I also use the WebView…
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What's the status of this hack? Have the latest Nvidia drivers resolved it? I really hate the idea of implementing my graphics engine port using a hack.
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SpatialAlignment would be helpful for other platforms including iOS and Android, but currently components of the library require MRTK. (Specifically RefinableModel uses TwoHand and BoundingBoxRig). Th…
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In #6 we seem to have settled on the idea of allowing developers to request the kinds of data that actually want, be it planes of various kinds, meshes or other things in the future (tables, the groun…
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When user enter into immersive session, general expectation is that the immersive content is shown in the direction where the user is looking. Thats not what is happening now. What happens now is that…
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[test.zip](https://github.com/RenderHeads/UnityPlugin-AVProVideo/files/4824059/test.zip)
**Describe the bug**
I encoded the 16-bit grayscale info from Azure Kinect DK using H265 lossless format …
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Repro:
1) Load one scene
2) Load another scene (non-additive)
Result:
Over the course of a few seconds the frame rate slowly drops to a grind. Cursory examination it appears there is an except…